![](../../static.wixstatic.com/media/ea6b44_d0fa22681629439c922a5dae32fb7d0d_mv2.png/v1/fill/w_80%2ch_45%2cal_c%2cq_85%2cusm_0.66_1.00_0.01%2cblur_2%2cenc_auto/ea6b44_d0fa22681629439c922a5dae32fb7d0d_mv2.png)
Hi Knights,
We're back with another patch (v1.0.5) bringing updates to the game which are outlined in the list below.
Please note that we have updated the build version number to be in-line with internal versioning, hence the skip from v1.0.1 to v1.0.5.
Stay tuned for more updates!
HOTFIX NOTES
IMPROVEMENTS
Settings
Added a new setting for disabling Quick Restart during Gameplay
Added a new setting to rebind Interact input
FIXES
Enemies
Fixed an issue where enemies would still display Inflictum VFX after exiting the Inflictum state
Fixed an issue where enemies with Demonic Carapace would pop in when spawning
Equipment
Fixed KILLBLADE Active Trigger not causing the player to dash correctly when standing still
General UI
Fixed a UI softlock on the Layer complete screen that was occurring when player backs out while the Layer unlock sequence is playing
Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background
Fixed the Carnage Score heading in the End of Layer screen not appearing correctly
Achievements
Changed ‘Tokens’ to ‘Tokkens’ in the ‘Tokkens to Kill' Achievement
Miscellaneous
Fixed an issue where the Quick Restart input would not un-bind from the ‘Back’ button
Fixed an issue that caused players to unlock the final Augment before finishing SEVER mode