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KILL KNIGHT - 1.0.5 Hotfix


Hi Knights,


We're back with another patch (v1.0.5) bringing updates to the game which are outlined in the list below.


Please note that we have updated the build version number to be in-line with internal versioning, hence the skip from v1.0.1 to v1.0.5.


Stay tuned for more updates!


HOTFIX NOTES


IMPROVEMENTS


Settings

  • Added a new setting for disabling Quick Restart during Gameplay

  • Added a new setting to rebind Interact input


FIXES


Enemies

  • Fixed an issue where enemies would still display Inflictum VFX after exiting the Inflictum state

  • Fixed an issue where enemies with Demonic Carapace would pop in when spawning


Equipment

  • Fixed KILLBLADE Active Trigger not causing the player to dash correctly when standing still


General UI

  • Fixed a UI softlock on the Layer complete screen that was occurring when player backs out while the Layer unlock sequence is playing

  • Fixed an issue where backing out of the Layer Select screen would default the player to see the Regret background

  • Fixed the Carnage Score heading in the End of Layer screen not appearing correctly


Achievements

  • Changed ‘Tokens’ to ‘Tokkens’ in the ‘Tokkens to Kill' Achievement


Miscellaneous

  • Fixed an issue where the Quick Restart input would not un-bind from the ‘Back’ button

  • Fixed an issue that caused players to unlock the final Augment before finishing SEVER mode

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